Working on creating levels for a 3D horror Game called Hotel Espir. Designing levels, puzzles, strategies and more.
Designed and balanced live-ops systems for FarmVille 2: Country Escape and FarmVille 3, including streak features, progressions, and 20+ recurring/seasonal events using data-driven tuning and probability modeling. Prototyped in Unity, authored technical design documentations
Specialized in Digital Game Design, with a focus on player experience, level & system design. Developed multiple prototypes and case studies using Unity and Unreal Engine, and conducted extensive game research and analysis on various game genres.
Designed and implemented internal applications and tools to streamline operations and enhance productivity. Collaborated with cross-functional teams to gather requirements, develop solutions, and ensure seamless integration with existing systems.
Worked as a software developer for clients in the finance sector using Guidewire and Microsoft Sharepoint, contributing to the development and maintenance of web applications.
Studied core engineering concepts and built multiple projects in engineering disciplines. Gained foundational knowledge in software development and project management.
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